![]() ![]() Overall, Kirby has all of the tools he needs to beat down any challenger, and his combo ability is a great asset in team matches. There's little Kirby can't do in Smash 64, but he does have a few troublesome match-ups, mainly Pikachu. He also has very good combos and can rack up the damage on almost any character with ease. On the defensive end, he's difficult to combo but relatively easy to KO. He also moves faster in the air than any character aside from Jigglypuff. He has one of the best recovery abilities in the game, with five mid-air jumps and his Final Cutter special move. Wii U As one of the best characters in Smash 64, Kirby excelled in virtually every category. Still, his significant improvement from Melee to Brawl more than made up for the toned down Kirbycide. On the flip side, his ability to Kirbycide was drastically reduced. Overall, Kirby's Smash attacks are more powerful, he has faster horizontal air speed, which improved his recovery abilities, his side special move (Hammer) was improved all around, Final Cutter is faster and more useful and his throws are more difficult to avoid. He's not amazing like he was in Smash 64, but if you play carefully, you can hang with most of the characters in the game. He gained a bit of power and speed to help compensate for the nerfs he received in Melee. In Brawl, he was evenly balanced to be right in the middle (although a little closer to the bottom than the top). He was toned down considerably in Melee to become one of the worst. This is basically the only thing Kirby has going for him, which made him one of the worst characters in the game at competitive levels. This allowed players to coin the term "Kirbycide," which is when you use Swallow to inhale an opponent, walk off the edge of the stage, then release the opponent low enough so they can't recover, but high enough so Kirby can make it back onto the stage (using his superior recovery options). On the plus side, Kirby gained the ability to move around after inhaling another character. Having five mid-air jumps makes a big difference, but his last two jumps do not move him very far. Despite his nerfs to recovery, Kirby still has one of the best recovery options in the game. He lost a lot of damage on his attacks, his movement is below average, his recovery options were toned down a bit and he lost most of his combo ability. Melee Basically everything that was good about Kirby in Smash 64 was extremely nerfed in Melee. A skilled Kirby player is a tough opponent to defeat, but it can be done with patience, especially if you're playing as Fox or Mario. ![]() Melee As one of the best characters in Smash 64, Kirby excelled in virtually every category. ![]() 64 As one of the best characters in Smash 64, Kirby excelled in virtually every category. Hopefully he ranks a little higher when Smash Wii U and 3DS arrives later this year. In Melee, he was one of the worst characters, and while he improved in Brawl, it wasn't by much. Kirby started as one of the best characters around, but he's had a rough time since the original Smash Bros. series, his primary special power remains the same. While his height was adjusted for the Super Smash Bros. He clocks it at a mere eight inches in height, and his main ability involves eating foes and absorbing their powers. Kirby is one of the most unique mascot characters of the classic gaming era. ![]()
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